BattleTech Solar System Generator
Campaign Operations Rules • v3 Complete Details
⚡ Generate Complete System
Realistic
Life-Friendly
Hot Stars
PRIMARY
Star Type
2D6
–
–
Roll
2D6
Realistic
Life-Friendly
Hot Stars
Realistic
Life-Friendly
Hot Stars
*Realistic 12: May use Hot Stars. All stars are Class V (main sequence).
STEP 2
Stellar Subtype (0-9)
D10
–
Roll
Subtype 0=hottest, 9=coolest within class.
STEP 3
Primary Star Statistics
–
–
Mass
–
M☉
Luminosity
–
L☉
Radius
–
R☉
Temperature
–
K
Charge Time
–
hrs
Transit Time
–
days
Safe Jump Dist
–
km
Lifespan
–
Myr
Hab Modifier
–
Life Zone Inner
–
AU
Life Zone Outer
–
AU
Continue to Orbits
STEP 4
Number of Orbits (2D6+3)
2D6+3
–
–
Roll
–
Orbital Slots
STEP 5
Placing Orbits
Slot
Base AU
Actual AU
Distance
Zone
Continue to Fill Orbits
STEP 6
Filling Orbital Slots
Roll All Orbit Types
STEP 7
Planetary Details
Generate All Details